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Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup., , , и . ICVARS, стр. 42-46. ACM, (2021)Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired., , , и . ICCHP-AAATE (1), том 13341 из Lecture Notes in Computer Science, стр. 305-312. Springer, (2022)Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces., , , , и . VR Workshops, стр. 636-637. IEEE, (2022)Preliminary Environment Mapping for Redirected Walking., , и . VR, стр. 573-574. IEEE Computer Society, (2018)PReWAP: Predictive Redirected Walking Using Artificial Potential Fields., , и . VR, стр. 976-977. IEEE, (2019)Study of the Earth's short-scale gravity field using the ERTM2160 gravity model., , , , , и . Comput. Geosci., (2014)Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces., , , , и . ISMAR Adjunct, стр. 554-559. IEEE, (2022)Indicators of Training Success in Virtual Reality Using Head and Eye Movements., , , , , , , и . ISMAR Adjunct, стр. 280-285. IEEE, (2021)Virtual Learning Environment for an Industrial Assembly Task., , , , и . ICCE-Berlin, стр. 337-342. IEEE, (2019)Redirected Walking in Overlapping Rooms., , , , и . SIGGRAPH Posters, стр. 21:1-21:2. ACM, (2023)