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Increasing Adoption of Smart Learning Content for Computer Science Education

, , , , , , , , , , , , and . Proceedings of the Working Group Reports of the 2014 on Innovation &\#38; Technology in Computer Science Education Conference, page 31--57. New York, NY, USA, ACM, (2014)
DOI: 10.1145/2713609.2713611

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Increasing Adoption of Smart Learning Content for Computer Science Education, , , , , , , , , and 3 other author(s). Proceedings of the Working Group Reports of the 2014 on Innovation &\#38; Technology in Computer Science Education Conference, page 31--57. New York, NY, USA, ACM, (2014)The Scope of Adaptive Digital Games for Education., and . DIGITEL, page 167-169. IEEE, (2008)