Author of the publication

Imperium Romanum: Roms Provinzen an Neckar, Rhein und Donau: Begleitband zur Ausstellung des Landes Baden-Württemberg im Kunstgebäude Stuttgart vom 1. Oktober 2005 bis 8. Januar 2006

, and (Eds.) Theiss, Stuttgart, (2005)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment., , , and . Frontiers Virtual Real., (2021)A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , and . ISMAR, page 431-440. IEEE, (2021)Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories., , , , , , , and . ISMAR, page 112-120. IEEE, (2022)Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design., , and . MuC, page 391-394. Gesellschaft für Informatik e.V., (2017)Kooperative Medienumgebungen für das Reisebüro der Zukunft., , , and . MuC, page 97-106. Oldenbourg Verlag, (2008)Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality., , , , , and . SUI, page 52:1-52:3. ACM, (2023)When Joy Matters: The Importance of Hedonic Stimulation in Collocated Collaboration with Large-Displays., and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 618-629. Springer, (2009)Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection., , , , , and . CoRR, (2023)VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading., , , , and . ISMAR, page 243-252. IEEE, (2023)Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans., , and . Multimodal Technol. Interact., 4 (4): 85 (2020)