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Ät times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices.

, , , и . CSCW, стр. 1166-1179. ACM, (2017)

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Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails., , , и . UbiComp, стр. 203-212. ACM, (2010)Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design., , , , , , и . CHI, стр. 1118-1130. ACM, (2017)Game changer: accessible audio and tactile guidance for board and card games., и . W4A, стр. 9:1-9:12. ACM, (2020)Overview of assets 2019., , и . ACM SIGACCESS Access. Comput., (2020)Everyday inclusive Web design: an activity perspective.. Inf. Res., (2007)Exploring Cross-Device Web Use on PCs and Mobile Devices., , , , , и . INTERACT (1), том 5726 из Lecture Notes in Computer Science, стр. 722-735. Springer, (2009)Cyclops: Designing an eye-controlled instrument for accessibility and flexible use., , и . NIME, стр. 576-580. nime.org, (2020)Making "making" accessible., и . IDC, стр. 635-638. ACM, (2013)The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use., , , , и . CHI, стр. 4884-4895. ACM, (2016)(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies., , , , , , и . CHI Extended Abstracts, ACM, (2018)