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Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design.

, , , , , , and . CHI, page 1118-1130. ACM, (2017)

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Exploring the Design Space of AAC Awareness Displays., , , , , , and . CHI, page 2890-2903. ACM, (2017)Remnance of Form: Interactive Narratives through Unexpected Behaviors of a Shadow., , , and . CHI Extended Abstracts, page 387-390. ACM, (2015)Gaze & Tongue: A Subtle, Hands-Free Interaction for Head-Worn Devices., , , , , and . CHI Extended Abstracts, page 456:1-456:4. ACM, (2023)Dueto: Accessible, Gaze-Operated Musical Expression., , , , , and . ASSETS, page 513-515. ACM, (2019)Ät times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices., , , and . CSCW, page 1166-1179. ACM, (2017)Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy., , , , , , , and . CHI, page 398. ACM, (2018)News Sync: Enabling scenario-based news exploration., , , , and . ASIST, volume 48 of Proc. Assoc. Inf. Sci. Technol., page 1-10. Wiley, (2011)SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research - Extended Abstract., , , , , and . VR Workshops, page 889-890. IEEE, (2024)Remnance of Form: Altered Reflection of Physical Reality., , and . TEI, page 411-412. ACM, (2015)AACrobat: Using Mobile Devices to Lower Communication Barriers and Provide Autonomy with Gaze-Based AAC., , , and . CSCW, page 683-695. ACM, (2017)