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UX research in the software industry: an investigation of long-term UX practices., , and . IHC, page 30:1-30:13. ACM, (2022)UX work in software startups: A thematic analysis of the literature., , , , , and . Inf. Softw. Technol., (2021)Long-Term UX Framework: Supporting Software Startups in UX Research., and . ICSOB Companion, volume 3316 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Guiding the Adoption of UX Research Practices: An Approach to Support Software Professionals., , and . ICEIS (2), page 473-484. SCITEPRESS, (2024)Perceptions about Usefulness and Attitudes toward UX work: a survey with software startup Brazilian professionals., , , , , and . IHC, page 61:1-61:12. ACM, (2023)Educational games and the new forms of interactions., , , and . Smart Learn. Environ., 6 (1): 22 (2019)UX Requirements Matters: Guidelines to Support Software Teams on the Writing of Acceptance Criteria., , , , and . SBES, page 398-408. ACM, (2022)Learning HCI from a Virtual Flipped Classroom: improving the students' experience in times of COVID-19., and . IHC, page 34:1-34:11. ACM, (2021)Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students., and . Interact. Comput., 35 (2): 191-208 (August 2023)