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What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?

, , , , , and . ICLS, International Society of the Learning Sciences, (2020)

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Temporal prediction errors modulate cingulate-insular coupling., , , , and . NeuroImage, (2013)The Goal of Scoring: Exploring the Role of Game Performance in Educational Games., and . CHI, page 2235-2244. ACM, (2015)Design Approach for Collaborative Cognitive Games., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Design of Playful Authoring Tools for Social and Behavioral Science., , , , , , and . IUI Companion, page 157-160. ACM, (2017)Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support., , , , , , , and . CHI, page 1-13. ACM, (2020)Effects of the source of advice and decision task on decisions to request expert advice., , and . IUI, page 469-475. ACM, (2019)Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , and . FDG, page 100:1-100:9. ACM, (2019)Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments., , , , and . HICSS, page 74-83. IEEE Computer Society, (2016)An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification., , , , , , , , and . SAC, page 98-100. ACM, (2024)