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Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.

, , , , , , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 681-687. Springer, (2023)

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Confusion, Conflict, Consensus: Modeling Dialogue Processes During Collaborative Learning with Hidden Markov Models., , , , , , , and . AIED, volume 13916 of Lecture Notes in Computer Science, page 615-626. Springer, (2023)Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2020)Increasing engagement in automata theory with JFLAP., , , , , and . SIGCSE, page 403-407. ACM, (2009)A Conceptual Assessment Framework for K-12 Computer Science Rubric Design., , , , , , and . SIGCSE, page 1328. ACM, (2020)A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School., , , , , and . SIGCSE, page 622-627. ACM, (2015)ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking., , , , , , , , , and . SIGCSE, page 440. ACM, (2015)On understanding compatibility of student pair programmers., , , , , and . SIGCSE, page 7-11. ACM, (2004)CS Principles Goes to Middle School: Learning How to Teach ``Big Data'', , , , , and . Proceedings of the 45th ACM Technical Symposium on Computer Science Education, page 151--156. New York, NY, ACM, (2014)Multimodal Goal Recognition in Open-World Digital Games., , , , , , and . AIIDE, page 80-86. AAAI Press, (2017)Infusing computational thinking into middle grade science classrooms: lessons learned., , , , , , , , , and 1 other author(s). WiPSCE, page 21:1-21:6. ACM, (2018)