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Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.

, , , , , , , , , , and . EDM, International Educational Data Mining Society, (2020)

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Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression., , , , , , and . MA3HMI@ICMI, page 6-14. ACM, (2018)Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , and . CoG, page 654-657. IEEE, (2020)An Investigation of Conflicts Between Upper-Elementary Pair Programmers., , , , , , , and . SIGCSE, page 1264. ACM, (2019)Gender Differences in Upper Elementary Students' Regulation of Learning while Pair Programming., , , , , and . ICER, page 311. ACM, (2020)Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue., , , , and . EDM, page 122-129. International Educational Data Mining Society (IEDMS), (2014)Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 64-73. Springer, (2015)Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 205-215. Springer, (2015)The Challenge of Noisy Classrooms: Speaker Detection During Elementary Students' Collaborative Dialogue., , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 268-281. Springer, (2021)"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions., , , , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 299-310. Springer, (2017)