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SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders.

, , , , , and . UIST (Adjunct Volume), page 19:1-19:4. ACM, (2022)

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Human-Computer Integration (Dagstuhl Seminar 18322)., , and . Dagstuhl Reports, 8 (8): 18-47 (2018)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)Designing interactive technology for skateboarding., and . TEI, page 141-148. ACM, (2014)Enhancing theme park experiences through adaptive cyber-physical play., , , , and . CIG, page 503-510. IEEE, (2015)On Eliciting a Sense of Self when Integrating with Computers., , , , and . AHs, page 68-81. ACM, (2022)Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)n-1., , , and . CHI, page 757-766. ACM, (2015)Towards Designing Playful Bodily Extensions: Learning from Expert Interviews., , and . CHI, page 233:1-233:20. ACM, (2023)How far is up?: encouraging social interaction through children's book app design., and . CHI Extended Abstracts, page 483-486. ACM, (2014)Understanding physical activity through 3D printed material artifacts., , and . CHI, page 3835-3844. ACM, (2014)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , and . Conference on Designing Interactive Systems, page 244-262. ACM, (2023)