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Bad Smells in Scratch Projects: A Preliminary Analysis.

, , , , and . TACKLE@EC-TEL, volume 2434 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)

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Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances., , , , and . CHI, page 2740-2751. ACM, (2016)Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety., and . CoG, page 1-4. IEEE, (2023)Bad Smells in Scratch Projects: A Preliminary Analysis., , , , and . TACKLE@EC-TEL, volume 2434 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification., , , , , , , , and . SAC, page 98-100. ACM, (2024)Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality., , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-27 (2022)Deformable Interfaces for Performing Music., , and . CHI, page 377-386. ACM, (2015)Änd This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots., , and . CHI, page 1-17. ACM, (2020)Non-Rigid Musical Interfaces: Exploring Practices, Takes, and Future Perspective., , , and . NIME, page 17-22. nime.org, (2020)All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design., , , , , and . FDG, page 88:1-88:4. ACM, (2020)Äre We Now Post-COVID?": Exploring Post-COVID Futures Through a Gamified Story Completion Method., , , , and . Conference on Designing Interactive Systems, page 48-63. ACM, (2021)