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Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective., , , и . MMVE@MMSys, стр. 7:1-7:2. ACM, (2014)A practical and scalable method for streaming omni-directional video to web users., , , , и . ImmersiveMe@ACM Multimedia, стр. 57-60. ACM, (2013)Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars., , , и . IMSA, стр. 412-417. IASTED/ACTA Press, (2005)An Architecture for Large-scale Virtual Interactive Communities. Hasselt University, Belgium, (2007)Hassel University oai:documentserver.uhasselt.be:1942/8965.ESQABE: Predicting Encrypted Search Queries., , , и . SEC, том 625 из IFIP Advances in Information and Communication Technology, стр. 103-117. Springer, (2021)Adaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance Scores., , , , и . VR Workshops, стр. 488-489. IEEE, (2021)Evaluation of distribution of panoramic video sequences in the eXplorative television project., , , и . NOSSDAV, стр. 45-50. ACM, (2012)Physical-layer fingerprinting of LoRa devices using supervised and zero-shot learning., , , , , и . WISEC, стр. 58-63. ACM, (2017)POSTER: Assessing the Impact of 802.11 Vulnerabilities using Wicability., , , и . WISEC, стр. 217-218. ACM, (2016)Towards QUIC debuggability., , , , и . EPIQ@CoNEXT, стр. 1-7. ACM, (2018)