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Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren.

, , , , , , , , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 308-319. Springer, (2013)

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Multimodal and mobile conversational Health and Fitness Companions, , , , , , , , , and . Computer Speech & Language, (Apr 4, 2011)Spoken and Multimodal Communication Systems in Mobile Settings., and . COST 2102 Workshop (Vietri), volume 4775 of Lecture Notes in Computer Science, page 227-241. Springer, (2007)A 'companion' ECA with planning and activity modelling., , , , , and . AAMAS (3), page 1281-1284. IFAAMAS, (2008)EASN: Integrating ASN.1 and Model Checking., , , , and . CAV, volume 2102 of Lecture Notes in Computer Science, page 382-386. Springer, (2001)Presentation agents for speech user interfaces., and . CHI Extended Abstracts, page 115-116. ACM, (2000)SymbolChat: Picture-Based Communication Platform for Users with Intellectual Disabilities., , , , and . ICCHP (2), volume 7383 of Lecture Notes in Computer Science, page 279-286. Springer, (2012)Agents for integrated tutoring in spoken dialogue systems., , and . INTERSPEECH, page 757-760. ISCA, (2003)AI for all: defining the what, why, and how of inclusive AI., , and . Mindtrek, page 142-144. ACM, (2020)User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays., , , , , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 299-318. Springer, (2017)Exploring Globally Inclusive Online Collaboration for Indian and Finnish Schoolchildren., , , , and . IDC, page 153-160. ACM, (2019)