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Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren., , , , , , , , , и 1 other автор(ы). Advances in Computer Entertainment, том 8253 из Lecture Notes in Computer Science, стр. 308-319. Springer, (2013)Overcoming socio-technical challenges for cross-cultural collaborative applications., , , , , и . IDC, стр. 325-336. ACM, (2018)Acceptance and perceptions of interactive location-tracking displays., , , , и . PerDis, стр. 17:1-17:7. ACM, (2019)Mobile Interaction with Elevators: Improving People Flow in Complex Buildings., , , , , , , , и . MindTrek, стр. 43. ACM, (2013)Seek'N'Share: a platform for location-based collaborative mobile learning., , , , , , , , , и 2 other автор(ы). MUM, стр. 38:1-38:4. ACM, (2013)Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development., , , , , , , , , и 1 other автор(ы). MindTrek, стр. 176-185. ACM, (2021)Effect of gender on immersion in collaborative iODV applications., , , , , и . MUM, стр. 199-207. ACM, (2017)Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments., , , , , , , , , и . MUM, стр. 33:1-33:10. ACM, (2013)What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other Viewers., , , , , , , , и . TVX, стр. 13-24. ACM, (2019)Collaborative navigation in virtual worlds: how gender and game experience influence user behavior., , , , , , , и . VRST, стр. 173-182. ACM, (2015)