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ZeusAR: a process and an architecture to automate the development of augmented reality serious games.

, , , , and . Multim. Tools Appl., 81 (2): 2901-2935 (2022)

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Authoring Mobile Intelligent Tutoring Systems., , , and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 746-748. Springer, (2008)Evaluando afecto en un entorno de aprendizaje para Java., , , and . Res. Comput. Sci., (2016)Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes., , , and . Multimodal Technol. Interact., 7 (3): 23 (March 2023)A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles., , , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 53-64. Springer, (2010)Building and Assessing Intelligent Tutoring Systems with an e-Learning 2.0 Authoring System., , , , and . IBERAMIA, volume 6433 of Lecture Notes in Computer Science, page 1-9. Springer, (2010)A Kohonen Network for Modeling Students' Learning Styles in Web 2.0 Collaborative Learning Systems., , , , , and . MICAI, volume 5845 of Lecture Notes in Computer Science, page 512-520. Springer, (2009)Building a Corpus and a Local Binary Pattern Recognizer for Learning-Centered Emotions., , , , , and . MICAI (2), volume 10062 of Lecture Notes in Computer Science, page 524-535. Springer, (2016)Automatic Recognition of Learning-Centered Emotions., , , and . MCPR, volume 12725 of Lecture Notes in Computer Science, page 33-43. Springer, (2021)Building a Face Expression Recognizer and a Face Expression Database for an Intelligent Tutoring System., , , and . ICALT, page 391-393. IEEE Computer Society, (2017)DA-VINCIS at IberLEF 2023: Detecting Aggressive and Violent Incidents from Social Media in Spanish using Text Information., , , , , , , and . IberLEF@SEPLN, volume 3496 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)