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Adding human interaction aspects in the writing of User Stories: a perspective of software developers.

, , , and . SBES, page 194-203. ACM, (2017)

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Heuristic to Support the Sociability Evaluation in Virtual Communities of Practices., , , , and . HCI (3), volume 9171 of Lecture Notes in Computer Science, page 3-14. Springer, (2015)Accessibility in Virtual Communities of Practice Under the Optics of Inclusion of Visually Impaired., , , , , , and . HCI (7), volume 9737 of Lecture Notes in Computer Science, page 14-26. Springer, (2016)An Analysis of a Heuristic to Assist Sociability Evaluation in Online Communities., , , , , , , and . HCI (1), volume 9731 of Lecture Notes in Computer Science, page 257-267. Springer, (2016)Adding human interaction aspects in the writing of User Stories: a perspective of software developers., , , and . SBES, page 194-203. ACM, (2017)The contribution of non-technical stakeholders on the specification of UX requirements: an experimental study using the proto-persona technique., , , and . SBES, page 92-101. ACM, (2018)Using UxD artefacts to support the writing of user stories: findings of an empirical study with agile developers., , , and . XP Companion, page 33:1-33:4. ACM, (2018)On the contributions of non-technical stakeholders to describing UX requirements by applying proto-persona., , , and . J. Softw. Eng. Res. Dev., (2019)UX research in the software industry: an investigation of long-term UX practices., , and . IHC, page 30:1-30:13. ACM, (2022)