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How Can Autonomous Vehicles Convey Emotions to Pedestrians? A Review of Emotionally Expressive Non-Humanoid Robots., , and . CoRR, (2024)Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic Artefacts., , , , and . Conference on Designing Interactive Systems, page 1875-1886. ACM, (2021)Evaluating the effectiveness of audio-visual cues in immersive user interfaces., , , and . OZCHI, page 569-572. ACM, (2013)Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage., , , , , , and . INTERACT Workshops (2), volume 14536 of Lecture Notes in Computer Science, page 291-293. Springer, (2023)Sounds of Infinity: Playful Illusions with Performative Interaction., , , and . TEI, page 669-675. ACM, (2020)Designing Participation for the Digital Fringe: Workshop., , , , , and . C&T, page 321-324. ACM, (2017)Pedestrian-Vehicle Interaction in Shared Space: Insights for Autonomous Vehicles., , , and . CoRR, (2024)Rayuela: Delivering Serious Information Through Playful Interactive Installations., and . TEI, page 661-667. ACM, (2020)Digital outreach: designing technologies for diversity, participation and social inclusion., , , , and . OZCHI, page 648-650. ACM, (2017)P+: a test fit platform for generative design of 3D media architecture., and . PerDis, page 15:1-15:7. ACM, (2017)