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Towards Objective Evaluation of Socially-Situated Conversational Robots: Assessing Human-Likeness through Multimodal User Behaviors.

, , , , and . ICMI Companion, page 86-90. ACM, (2023)

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Introduction for Speech and language for interactive robots., , and . Comput. Speech Lang., 34 (1): 83-86 (2015)Why is my Agent so Slow? Deploying Human-Like Conversational Turn-Taking., , , , , , and . HAI, page 490-492. ACM, (2023)Collecting Visually-Grounded Dialogue with A Game Of Sorts., , and . LREC, page 2257-2268. European Language Resources Association, (2022)Crowdsourcing a self-evolving dialog graph., , , , , and . CUI, page 14:1-14:8. ACM, (2019)The Effects of Embodiment and Social Eye-Gaze in Conversational Agents., , , and . CogSci, page 589-595. cognitivesciencesociety.org, (2019)How Much Does Prosody Help Turn-taking? Investigations using Voice Activity Projection Models., and . SIGDIAL, page 541-551. Association for Computational Linguistics, (2022)Show & Tell: Voice Activity Projection and Turn-taking., and . INTERSPEECH, page 2020-2021. ISCA, (2023)How öpen" are the conversations with open-domain chatbots? A proposal for Speech Event based evaluation., and . CoRR, (2022)Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality., , , , , , and . IVA, page 191-196. ACM, (2018)Perception of gaze direction for situated interaction., and . GazeIn@ICMI, page 3:1-3:6. ACM, (2012)