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Following User Pathways: Cross Platform and Mixed Methods Analysis in Social Media Studies.

, , , , , , and . CHI Extended Abstracts, page 3400-3407. ACM, (2016)

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Retractions from altmetric and bibliometric perspectives, , , and . Information - Wissenschaft & Praxis, 70 (2-3): 98--110 (2019)Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking., , , and . MuC, page 477-481. ACM, (2023)AR in order-picking - experimental evidence with Microsoft HoloLens., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Anreize zur Nutzung von Wikis in der Hochschullehre - Ergebnisse eines Pilotprojekts., , and . MuC, page 179-188. Oldenbourg Verlag, (2010)Gamification: Eine experimentelle Untersuchung der Spielelemente Abzeichen und Story.. MuC, page 3-14. Gesellschaft für Informatik e.V., (2017)6th International Workshop "Gam-R - Gamification Reloaded"., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)Motivation durch Feedbackmechanismen in Vorlesungen - Welche versprechen mehr Wirkung?, and . DeLFI, volume P-188 of LNI, page 255-266. GI, (2011)Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning., , , , , , , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 180-193. Springer, (2012)A Speech-Based AI for Political Participation., and . MuC, page 462-466. ACM, (2022)Gam-R - Gamification Reloaded., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)