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An Actionable Approach to Understand Group Experience in Complex, Multi-surface Spaces.

, , , , and . CHI, page 2062-2074. ACM, (2016)

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Curator: a design environment for curating tabletop museum experiences., , and . ITS, page 5. ACM, (2009)Transparency by Design (Dagstuhl Seminar 21231)., , and . Dagstuhl Reports, 11 (5): 1-22 (2021)PUMPT: An e-Textbook platform based on a Personal User Model for Learning (short paper)., and . iTextbooks@AIED, volume 2895 of CEUR Workshop Proceedings, page 27-34. CEUR-WS.org, (2021)ONCOR: ontology- and evidence-based context reasoner., , and . IUI, page 290-293. ACM, (2007)Modeling Long Term Learning of Generic Skills., , and . Intelligent Tutoring Systems (1), volume 6094 of Lecture Notes in Computer Science, page 85-94. Springer, (2010)Collaborative concept mapping at the tabletop., , and . ITS, page 207-210. ACM, (2010)Modelling and Identifying Collaborative Situations in a Collocated Multi-display Groupware Setting., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 196-204. Springer, (2011)User Modeling for the Internet of Things., and . UMAP, page 367-368. ACM, (2017)Harnessing Big Personal Data, with Scrutable User Modelling for Privacy and Control.. ACM Multimedia, page 1-2. ACM, (2015)Speaking (and touching) to learn: a method for mining the digital footprints of face-to-face collaboration., , and . EDM, page 232-233. www.educationaldatamining.org, (2012)