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Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives., , , and . CHI, page 363. ACM, (2018)A study of street-level navigation techniques in 3D digital cities on mobile touch devices., , and . 3DUI, page 35-38. IEEE Computer Society, (2014)Mockup Builder: 3D modeling on and above the surface., , , and . Comput. Graph., 37 (3): 165-178 (2013)Towards a hybrid space combining Spatial Augmented Reality and virtual reality., and . 3DUI, page 195-198. IEEE Computer Society, (2017)A Survey of Interaction Techniques for Interactive 3D Environments., and . Eurographics (State of the Art Reports), page 65-93. Eurographics Association, (2013)Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR., , , and . VRST, page 5:1-5:10. ACM, (2021)Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts., , and . IDC, page 21-28. ACM, (2015)Authoring Interactive and Immersive Experiences Using Programming by Demonstration., , and . IHM, page 20:1-20:13. ACM, (2023)Text Selection in AR-HMD Using a Smartphone as an Input Device., , , , and . VR Workshops, page 526-527. IEEE, (2021)Tangible Viewports: Getting Out of Flatland in Desktop Environments., , and . TEI, page 176-184. ACM, (2016)