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Comic-based Digital Storytelling for Self-expression: an Exploratory Case-Study with Migrants.

, , and . C&T, page 9-13. ACM, (2019)

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Fostering conversation after the museum visit: a WOZ study for a shared interface., , , and . AVI, page 335-338. ACM Press, (2008)Teaching social competence: in search of design patterns., , , , , and . IDC, page 270-273. ACM, (2010)Using Cinematic Techniques on Mobile Devices for Cultural Tourism., , , , and . ENTER, page 39-48. Springer, (2004)The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides., , , and . User Model. User-Adapt. Interact., 16 (1): 31-62 (2006)Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)., , , , , , , , and . ITS, page 197-204. ACM, (2009)SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device., , , , , and . IS-EUD Workshops, volume 3408 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules., , and . IS-EUD, volume 13917 of Lecture Notes in Computer Science, page 84-103. Springer, (2023)Agora2.0: enhancing civic participation through a public display., , , , , and . C&T, page 46-54. ACM, (2013)Indoor positioning: challenges and solutions for indoor cultural heritage sites., , , , , , and . IUI, page 375-378. ACM, (2011)Overt or subtlefi: supporting group conversations with automatically targeted directives., , , , and . IUI, page 225-234. ACM, (2014)