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Karaton: An Example of AI Integration Within a Literacy App., , , and . ICCHP (1), volume 12376 of Lecture Notes in Computer Science, page 91-96. Springer, (2020)Stimulating preschoolers' early literacy development using educational technology: A systematic literature review., , and . Int. J. Child Comput. Interact., (March 2024)3.5mW 1MHz AM detector and digitally-controlled tuner in a-IGZO TFT for wireless communications in a fully integrated flexible system for audio bag., , , , , , , , , and 6 other author(s). VLSI Circuits, page 1-2. IEEE, (2016)Translating preschoolers' game experiences into design guidelines via a laddering study., , , , , , , , and . IDC, page 147-156. ACM, (2013)Design and characterization of antenna arrays in eWLB package for 61 GHz radar applications., , , , and . RWS, page 14-17. IEEE, (2018)Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal!, , , , and . CHI PLAY, page 331-341. ACM, (2015)Developing an automatic assessment tool for children²s oral reading., , , , and . INTERSPEECH, ISCA, (2006)DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers., , , , , , , , and . GFHEU, page 257-266. Springer, (2013)A three-time point longitudinal investigation of the arcuate fasciculus throughout reading acquisition in children developing dyslexia., , , , and . NeuroImage, (2021)The Use of ICT to Support Students with Dyslexia., , , and . USAB, volume 5889 of Lecture Notes in Computer Science, page 457-462. Springer, (2009)