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Gaming and the Metaverse: Trailblazing the Future of Information Systems and Platforms.

, , , and . ICIS, Association for Information Systems, (2022)

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Enablers and Barriers to the Organizational Adoption of Sustainable Business Practices., , , and . AMCIS, page 427. Association for Information Systems, (2010)The 'Digital Façade' of Rapidly Growing Entrepreneurial Organizations., , , and . ICIS, Association for Information Systems, (2015)Designing with Autonomous Tools: Video Games, Procedural Generation, and Creativity., , and . ICIS, Association for Information Systems, (2019)Konfigurative Referenzmodellierung mit dem H2-Toolset, , , , and . 114. WWU Münster, Münster, (2006)Analyse und Konzeption des Berichtswesens, , and . WISU - Das Wirtschaftsstudium, 37 (2): 229-233 (2008)Cascading Digital Options and the Evolution of Digital Infrastructures: The Case of IIoT., , and . ICIS, Association for Information Systems, (2022)Konfigurative Referenzmodellierung zur Fachkonzeption von Data Warehouse-Systemen mit dem H2-Toolset., , and . Data Warehousing, volume P-90 of LNI, page 61-80. GI, (2006)Principles of Green Data Mining., , and . HICSS, page 1-10. ScholarSpace, (2019)Modelling and Supporting Processes in Creative Environments., , , and . ECIS, page 516-527. University of St. Gallen, (2007)Modular Change in Platform Ecosystems and Routine Mirroring in Organizations., , and . HICSS, page 1-10. ScholarSpace, (2020)