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Medial Spheres for Shape Approximation.

, , and . IEEE Trans. Pattern Anal. Mach. Intell., 34 (6): 1234-1240 (2012)

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Medial Spheres for Shape Approximation., , and . IEEE Trans. Pattern Anal. Mach. Intell., 34 (6): 1234-1240 (2012)Policies for Goal Directed Multi-Finger Manipulation., and . VRIPHYS, page 137-145. Eurographics Association, (2012)FoleyAutomatic: physically-based sound effects for interactive simulation and animation., , and . SIGGRAPH, page 537-544. ACM, (2001)FORK-1S: interactive compliant mechanisms with parallel state computation., , and . I3D, page 7-14. ACM, (2014)Distant Collision Response in Rigid Body Simulations., , , and . Comput. Graph. Forum, 39 (8): 113-122 (2020)Editing and constraining kinematic approximations of dynamic motion., , , and . I3D, page 206. ACM, (2012)PhysIK: Physically Plausible and Intuitive Keyframing., and . Graphics Interface, page 153-161. ACM, (2016)Interaction capture and synthesis., and . SIGGRAPH Sketches, page 125. ACM, (2005)Procedural Modelling with Reaction Diffusion and Growth of Thin Shells., and . Graphics Interface, page 11:1-11:7. Canadian Human-Computer Communications Society / ACM, (2019)Foreword to the Special Section on Graphics Interface 2016., and . Comput. Graph., (2017)