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Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games., , and . CW, page 71-78. IEEE, (2020)Handing over the Keys: A Qualitative Study of the Experience of Automation in Driving., , , , and . Int. J. Hum. Comput. Interact., 35 (18): 1681-1692 (2019)Understanding the Effects of Gamification and Juiciness on Players., , , , , and . CoG, page 1-8. IEEE, (2019)Good Game Feel: An Empirically Grounded Framework for Juicy Design., , , and . DiGRA Conference, Digital Games Research Association, (2018)Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games., , , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 187-201. Springer, (2017)Exploring Casual Exergames with Kids Using Wheelchairs., and . CHI PLAY, page 541-546. ACM, (2015)Experiencing Simulated Confrontations in Virtual Reality., , , , , , , , and . CHI, page 255:1-255:10. ACM, (2021)Designing Interactive Manual Wheelchair Skills Training for Children., , , and . Conference on Designing Interactive Systems, page 725-736. ACM, (2019)Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience., , , and . CHI PLAY, page 185-197. ACM, (2019)Potential and Limitations of Playful Technology to Support Infant Feeding., , , , , , , , and . CHI PLAY (Companion), page 431-437. ACM, (2018)