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Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments., , and . MUM, page 480-482. ACM, (2023)Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality., , , , , , , and . CHI, page 17:1-17:20. ACM, (2022)Virtual Reality Games for People Using Wheelchairs., , , , , and . CHI, page 1-11. ACM, (2020)Assessing Social Text Placement in Mixed Reality TV., , , , and . IMX, page 205-211. ACM, (2020)ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic., , , , and . AutomotiveUI, page 178-190. ACM, (2023)Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality., , , , , and . ISMAR Adjunct, page 175-182. IEEE, (2022)Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities., and . MUM, page 217-219. ACM, (2021)Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces., , and . Conference on Designing Interactive Systems, page 523-536. ACM, (2023)AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality., , and . SUI, page 20:1-20:2. ACM, (2022)Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration., , , , , , , and . VR Workshops, page 264-270. IEEE, (2021)