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Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms., , , , , , , , , и 27 other автор(ы). CoRR, (2019)Exploring Employment Opportunities through Microtasks via Cybercafes., , , и . GHTC, стр. 77-82. IEEE, (2012)Low Effort Crowdsourcing: Leveraging Peripheral Attention for Crowd Work., , , , и . HCOMP, стр. 62-63. AAAI, (2014)Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality., , , , , , и . CHI Extended Abstracts, стр. 205:1-205:9. ACM, (2023)Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality., , , , , , , , , и 1 other автор(ы). CHI, стр. 788:1-788:15. ACM, (2023)What's Cooking? Olfactory Sensing Using Off-the-Shelf Components., , и . UIST (Adjunct Volume), стр. 1:1-1:3. ACM, (2022)Online Communication Shifts in the Midst of the Covid-19 Pandemic: A Case Study on Snapchat., , , , , и . ICWSM, стр. 830-840. AAAI Press, (2021)Crowd Research: Open and Scalable University Laboratories., , , , , , , , , и 2 other автор(ы). UIST, стр. 829-843. ACM, (2017)Wemoji: Towards Designing Complementary Communication Systems in Augmented Reality., , , , , и . UIST (Adjunct Volume), стр. 13:1-13:3. ACM, (2022)Impact of Contextual Factors on Snapchat Public Sharing., , и . CHI, стр. 26. ACM, (2019)