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Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks.

, , , , , and . CHI Extended Abstracts, ACM, (2019)

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The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments., , , , and . ISMAR, page 265-274. IEEE, (2021)Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments., , , , , and . CHI, page 423:1-423:12. ACM, (2022)Enter the Circle: Blending Spherical Displays and Playful Embedded Interaction in Public Spaces., and . PerDis, page 195-200. ACM, (2015)The lay of the land: techniques for displaying discrete and continuous content on a spherical display., , and . PerDis, page 38-44. ACM, (2016)Mo!Games: evaluating mobile gestures in the wild., , and . ICMI, page 173-180. ACM, (2013)A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs., , , , , and . MMVE@MMSys, page 41-44. ACM, (2024)Challenges Using Head-Mounted Displays in Shared and Social Spaces., , , , , and . CHI Extended Abstracts, ACM, (2019)Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (3): 113:1-113:25 (September 2023)Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture., , and . iLRN, page 1-8. IEEE, (2021)Enhancing physical objects with actuated levitating particles., , , , and . PerDis, page 2:1-2:7. ACM, (2019)