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Impact of Expat Influencers on Travel in Taiwan., and . GCCE, page 76-77. IEEE, (2023)Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention., and . Comput. Hum. Behav., (2022)Effects of Different Candies and Color Variations in Mukbang ASMR on Visual Attention and Emotion., and . ICCE-Taiwan, page 19-20. IEEE, (2023)Evaluating Human and Automated Generation of Distractors for Diagnostic Multiple-Choice Cloze Questions to Assess Children's Reading Comprehension., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 155-164. Springer, (2015)The legend of the flying tomato.. SIGGRAPH ASIA Computer Animation Festival, page 29. ACM, (2014)Generating Comprehension Questions Using Paraphrase., , , and . TAAI, volume 8916 of Lecture Notes in Computer Science, page 310-321. Springer, (2014)Automatic virtual metrology system design and implementation., , , , and . CASE, page 223-229. IEEE, (2008)Insta-Connections: Analyzing Beneficial Effects of Being Tagged in Instagram Stories by Friends., and . GCCE, page 193-195. IEEE, (2023)Tagging Malware Intentions by Using Attention-Based Sequence-to-Sequence Neural Network., , , , , and . ACISP, volume 11547 of Lecture Notes in Computer Science, page 660-668. Springer, (2019)A Mobile Video Question Answering System for E-learning., , , , , and . ICALT, page 74-78. IEEE Computer Society, (2007)