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Fostering user's awareness about indoor air quality through an IoT-enabled home garden system.

, , , , , and . ICCCN, page 1-4. IEEE, (2021)

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From gamification to pervasive game in mapping urban accessibility., , , and . CHItaly, page 126-129. ACM, (2015)Human-Drone Interaction: state of the art, open issues and challenges., , and . MAGESys@SIGCOMM, page 43-48. ACM, (2019)Fitting like a GlovePi: A wearable device for deaf-blind people., , , and . CCNC, page 1057-1062. IEEE, (2017)Social Location Awareness: A Prototype of Altruistic IoT., , , and . NTMS, page 1-5. IEEE, (2016)User-driven and open innovation as app design tools for high school students., , , , , and . PIMRC, page 6-10. IEEE, (2018)On designing a way-finding system to assist users with respiratory ailments and track symptoms., , , , , , and . MobileHCI Adjunct, page 47-54. ACM, (2018)Toward a Digital Twin: Combining Sensing, Machine Learning, and Data Visualization for the Effective Management of a Coastal Lagoon Environment., , , and . CCNC, page 1-6. IEEE, (2024)See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems., , , , and . Conference on Designing Interactive Systems, page 763-776. ACM, (2019)Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy., , , , , , , , , and . GoodIT, page 145-150. ACM, (2021)Culturally-Informed Co-design of Interactive Digital Tools with Citizen Science Communities., and . GoodIT, page 517-520. ACM, (2023)