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Human-Drone Interaction: state of the art, open issues and challenges.

, , and . MAGESys@SIGCOMM, page 43-48. ACM, (2019)

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YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment., , and . GAMEON, page 83-87. EUROSIS, (2007)Italian-Chinese Neural Machine Translation: results and lessons learnt., , , , , , , , and . GoodIT, page 455-461. ACM, (2023)Modelling and Visualizing People Flow in Smart Buildings: a Case Study in a University Campus., , , , and . GoodIT, page 309-312. ACM, (2021)Human-Drone Interaction: state of the art, open issues and challenges., , and . MAGESys@SIGCOMM, page 43-48. ACM, (2019)Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages., , , and . COMPSAC Workshops, page 252-257. IEEE Computer Society, (2014)IoT and Data Visualization to Enhance Hyperlocal Data in a Smart Campus Context., , and . GOODTECHS, page 1-6. ACM, (2018)Wandering about the city, multi-playing a game., , , and . CCNC, page 1214-1218. IEEE, (2006)Fitting like a GlovePi: A wearable device for deaf-blind people., , , and . CCNC, page 1057-1062. IEEE, (2017)Intelligent machines for good?: More focus on the context., , and . GOODTECHS, page 289-293. ACM, (2018)On the prediction of air quality within vehicles using outdoor air pollution: sensors and machine learning algorithms., , , and . NET4us@SIGCOMM, page 14-19. ACM, (2022)