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A Distributed Cognition Account of Mature XP Teams., и . XP, том 4044 из Lecture Notes in Computer Science, стр. 1-10. Springer, (2006)Patterns for Experiential Learning, , , , , и . (2004)Introduction to Pedagogical Patterns, , , и . (декабря 2004)An Approach to the Evaluation of Usefulness as a Social Construct Using Technological Frames., , и . Int. J. Hum. Comput. Interaction, 22 (1&2): 153-172 (2007)Motivated software engineers are engaged and focused, while satisfied ones are happy., , и . ESEM, стр. 32:1-32:8. ACM, (2014)Motivation in Software Engineering: A systematic literature review., , , , и . Inf. Softw. Technol., 50 (9-10): 860-878 (2008)Feedback Patterns., , и . EuroPLoP, стр. 343-374. UVK - Universitaetsverlag Konstanz, (2002)Overcoming challenges in collaboration between research and practice: the agile research network., , , и . SER&IPs, стр. 10-13. ACM, (2014)Remote Working and Collaboration in Agile Teams., , , и . ICIS, Association for Information Systems, (2016)A protocol study of novice interaction design behaviour in Botswana: solution-driven interaction design., , , , , и . BCS HCI, стр. 18. British Computer Society, (2013)