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Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios., , , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 87-98. Springer, (2014)Spatial attention orienting to improve the efficacy of a brain-computer interface for communication., , , , and . CHItaly, page 114-117. ACM, (2011)Exploring the Suitability of Virtual Environments for Safety Training: Signals, Norms and Ambiguity in a Simulated Emergency Escape., , , and . Cogn. Technol. Work., 3 (1): 33-41 (2001)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , and 7 other author(s). Cyberpsychology Behav. Soc. Netw., 2 (6): 577-591 (1999)Evaluating an automatic rotation feature in collaborative tabletop workspaces., , , and . CHI Extended Abstracts, page 1315-1320. ACM, (2011)VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users., , , , , , , , and . ForItAAL, volume 725 of Lecture Notes in Electrical Engineering, page 153-160. Springer, (2019)Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds., , , , , and . HCI (17), volume 12778 of Lecture Notes in Computer Science, page 3-19. Springer, (2021)Type Me the Truth!: Detecting Deceitful Users via Keystroke Dynamics., , , , , and . ARES, page 60:1-60:6. ACM, (2017)Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction., , , , , , , , , and 1 other author(s). PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 1-12. Springer, (2014)