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Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios., , , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 87-98. Springer, (2014)Transparency of privacy notices and contextualisation: effectively conveying information without words., and . Behav. Inf. Technol., 41 (10): 2120-2150 (2022)How to get away with cyberattacks: An argumentative approach to cyberattacks' legitimization by common users., , , , and . CHI, page 124:1-124:12. ACM, (2022)Towards a Definition of Symbiotic Relations Between Humans and Machines., and . Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 1-4. (2016)The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review., , and . Virtual Reality, 18 (1): 13-36 (2014)The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization., , , , and . Cyberpsy., Behavior, and Soc. Networking, 19 (3): 193-201 (2016)Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television., , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception., , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 676-679. Springer, (2019)Special Issue on Interactive Persuasive Systems., , and . Int. J. Hum. Comput. Interaction, 32 (3): 175-176 (2016)