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Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology., , and . IJMHCI, 2 (2): 37-52 (2010)Towards a curriculum for electronic textiles in the high school classroom., , and . ITiCSE, page 28-32. ACM, (2007)The homespun museum: computers, fabrication, and the design of personalized exhibits., , , , , and . Creativity & Cognition, page 13-21. ACM, (2005)ButtonSchemer: ambient program reader., and . Mobile HCI, page 323-326. ACM, (2008)"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy., , , and . DIGITEL, page 146-150. IEEE, (2010)Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children., , and . CELDA, page 423-426. IADIS, (2004)Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education., , , and . WMTE, page 103-110. IEEE Computer Society, (2006)Children's programming, reconsidered: settings, stuff, and surfaces., , , and . IDC, page 1-8. ACM, (2009)Electronic/computational textiles and children's crafts., , and . IDC, page 49-56. ACM, (2006)A tangible construction kit for exploring graph theory., , , and . TEI, page 373-376. ACM, (2009)