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Sharing hand gesture and sketch cues in remote collaboration., , , и . J. Vis. Commun. Image Represent., (2019)A loose and sketchy approach in a mediated reality environment, , и . GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, стр. 371--379. New York, NY, USA, ACM, (2005)event-place: Dunedin, New Zealand.How real should virtual characters be?, , и . Advances in Computer Entertainment Technology, стр. 57. ACM, (2006)Neurophysiological Effects of Presence in Calm Virtual Environments., , , , и . VR Workshops, стр. 745-746. IEEE, (2020)Exploring the Value of Shared Experience in Augmented Reality Games., , , и . HCI (38), том 1224 из Communications in Computer and Information Science, стр. 462-469. Springer, (2020)The Effect of View Independence in a Collaborative AR System., и . Comput. Support. Cooperative Work., 24 (6): 563-589 (2015)Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?, , , , , , , , и . VR, стр. 1219-1220. IEEE, (2019)Multimodal interfaces and communication cues for remote collaboration., , и . J. Multimodal User Interfaces, 14 (4): 313-319 (2020)User experience design for a smart-mirror-based personalized training system., , , и . Multim. Tools Appl., 80 (20): 31159-31181 (2021)FingARtips: gesture based direct manipulation in Augmented Reality., , , и . GRAPHITE, стр. 212-221. ACM, (2004)