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From theory bias to theory dialogue: embracing cognitive, situated, and critical framings of computational thinking in K-12 CS education., , and . Inroads, 11 (1): 44-53 (2020)Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education., , , , , , , , , and 10 other author(s). ICLS, International Society of the Learning Sciences, (2018)Growing Designs with biomakerlab in High School Classrooms., , , , , , and . IDC, page 503-508. ACM, (2017)The gender and race of pixels: an exploration of intersectional identity representation and construction within minecraft and its community., , , and . FDG, page 17:1-17:10. ACM, (2017)Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles., , , , and . SIGCSE, page 381-386. ACM, (2017)Student Maker Portfolios: Promoting Computational Communication and Reflection in Crafting E-Textiles., , and . FabLearn, page 10-17. ACM, (2019)Personal Embodiment, Social Enactment: Collaborative Learning With Body Technology., , , , , , , , , and 15 other author(s). CSCL, International Society of the Learning Sciences, (2019)Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles., , , , and . FabLearn, page 74-77. ACM, (2016)Learning by Fixing and Designing Problems: A Reconstruction Kit for Debugging E-Textiles., , , and . FabLearn, page 6:1-6:8. ACM, (2017)Cupcake cushions, scooby doo shirts, and soft boomboxes: e-textiles in high school to promote computational concepts, practices, and perceptions., , , , , and . SIGCSE, page 311-316. ACM, (2013)