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Design of a Component-Based Mobile Learning Game Authoring Tool.

, , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 208-217. Springer, (2017)

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Generative Scenario Control through Ontological Frame Model in Virtual Environment., and . CSCWD, page 693-698. IEEE, (2022)A Contextualized Annotation Model for Mobile Learning., and . ICALT, page 22-24. IEEE Computer Society, (2011)Design of a Component-Based Mobile Learning Game Authoring Tool., , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 208-217. Springer, (2017)From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 428-433. Springer, (2016)Albiziapp: A Gamified Tool Dedicated to Tree Mapping., , , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 287-297. Springer, (2019)Lessons Learned from the Development of a Mobile Learning Game Authoring Tool., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 201-210. Springer, (2019)Opérationnalisation d'un modèle sémantique du contexte pour l'apprentissage en mobilité., and . IC, page 201-216. (2012)Un modèle sémantique et contextuel pour l'apprentissage informel., and . Rev. d'Intelligence Artif., 26 (3): 309-338 (2012)Éléments d'état de l'art sur l'extraction et la modélisation de règles formelles à partir de textes légaux., , , , and . IC, page 79-84. PFIA, (2023)Design and use of CALM : An ubiquitous environment for mobile learning during museum visit., , and . Digital Heritage (2), page 645-652. IEEE, (2013)