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Design of a Component-Based Mobile Learning Game Authoring Tool.

, , , and . GALA, volume 10653 of Lecture Notes in Computer Science, page 208-217. Springer, (2017)

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Peephole Technology for Mobile Collaborative Learning: An In- Classroom Exploratory Study., , and . CSEDU (1), page 103-114. SCITEPRESS, (2024)A Nested Design Approach for Mobile Learning Games., , and . mLearn, page 4:1-4:4. ACM, (2017)JEM Inventor: a mobile learning game authoring tool based on a nested design approach., , and . Interact. Learn. Environ., 30 (10): 1851-1878 (2022)LGMD: Optimal Lightweight Metadata Model for Indexing Learning Games., , and . SADASC, volume 1207 of Communications in Computer and Information Science, page 3-16. Springer, (2020)Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals., , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 281-291. Springer, (2016)TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 308-317. Springer, (2018)Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 112-121. Springer, (2020)10 Commandments of the Serious Game Padawan: Lessons Learned After 4 Years of Professional Training., , , and . GALA, page 63-73. Springer International Publishing, (2022)Towards a comprehensive framework for situated collaborative learning tools., , and . EC-TEL (Doctoral Consortium), volume 3292 of CEUR Workshop Proceedings, page 72-80. CEUR-WS.org, (2022)Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields., , and . ICALT, page 156-160. IEEE Computer Society, (2013)