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Visualizing and Understanding Players' Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison, , and . ACM SIGGRAPH 2011 Game Papers, page 2:1--2:6. New York, NY, USA, ACM, (2011)EmailTime: Visual analytics of emails., , and . IEEE VAST, page 233-234. IEEE Computer Society, (2010)Situational visualization., , , , and . VRST, page 143-150. ACM, (2001)Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications., , , and . Symposium on Solid and Physical Modeling, page 89-99. ACM, (2005)Demo Hour., , , , , , , and . Interactions, 18 (1): 6-7 (2010)Pain and Fatigue in Desktop VR.. Graphics Interface, page 185-192. Canadian Human-Computer Communications Society, (1998)Enron case study: Analysis of email behavior using EmailTime., , , and . IEEE VAST, page 235-236. IEEE Computer Society, (2010)CZSaw, IMAS & Tableau: Collaboration among teams: VAST 2010 Grand Challenge award: Excellent student team analysis., , , , , , , , , and 1 other author(s). IEEE VAST, page 267-268. IEEE Computer Society, (2010)Using Shape to Visualize Multivariate Data., , , , and . NPIVM@CIKM, page 17-20. ACM, (1999)Firefighter training virtual environment., and . SIGGRAPH Abstracts and Applications, page 183. ACM, (2002)