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The pedagogical patterns project (poster session)., , и . OOPSLA Addendum, стр. 139-140. ACM, (2000)Acquiring object technology concepts: the role of previous software development., и . PPIG, стр. 18. Psychology of Programming Interest Group, (1998)Human-Computer Interaction, , , , , и . Addison-Wesley, Reading, MA, (1994)Using ethnography in empirical software engineering.. EASE, стр. 176. IET - The Institute of Engineering and Technology / IEEE Xplore, (2012)Feedback Patterns, , , и . (2004)Collaboration and co-ordination in mature eXtreme programming teams., и . Int. J. Hum. Comput. Stud., 66 (7): 506-518 (2008)Adopting Agile in a Large Organisation., и . XP, том 9 из Lecture Notes in Business Information Processing, стр. 42-52. Springer, (2008)Exploring methods for interaction design with animals: a case-study with Valli., , и . ACI, стр. 3:1-3:5. ACM, (2016)Sustaining Agile Beyond Adoption., , , , и . SEAA, стр. 22-25. IEEE Computer Society, (2018)Organisational culture and XP: three case studies., и . AGILE, стр. 49-58. IEEE Computer Society, (2005)