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Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing., , , и . ACM Trans. Comput. Hum. Interact., 28 (1): 6:1-6:44 (2021)When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR., , , и . VRST, стр. 14:1-14:14. ACM, (2023)Assessing Social Text Placement in Mixed Reality TV., , , , и . IMX, стр. 205-211. ACM, (2020)RubikAuth: Fast and Secure Authentication in Virtual Reality., , , и . CHI Extended Abstracts, стр. 1-9. ACM, (2020)MRTranslate: Bridging Language Barriers in the Physical World Using a Mixed Reality Point-and-Translate System., , и . AVI, стр. 12:1-12:9. ACM, (2024)Moving usable security research out of the lab: evaluating the use of VR studies for real-world authentication research.. University of Glasgow, UK, (2023)British Library, EThOS.Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality., , , и . AVI, стр. 14:1-14:9. ACM, (2022)DC VirSec: Virtual Reality as Cost-Effective Test Bed for Usability and Security Evaluations.. VR Workshops, стр. 705-706. IEEE, (2021)PIN Scrambler: Assessing the Impact of Randomized Layouts on the Usability and Security of PINs., , , , , , , и . MUM, стр. 83-88. ACM, (2022)Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement., , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)