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Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement.

, , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2023)

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Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (3): 113:1-113:25 (September 2023)The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments., , , , and . ISMAR, page 265-274. IEEE, (2021)A Review of Electrostimulation-based Cybersickness Mitigations., , , and . AIVR, page 151-157. IEEE, (2020)How to lose friends & alienate people: sharing control of a single-user TV system., , and . TVX, page 147-154. ACM, (2014)Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus., , , , and . GEM, page 1-4. IEEE, (2024)Challenges Using Head-Mounted Displays in Shared and Social Spaces., , , , , and . CHI Extended Abstracts, ACM, (2019)What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented Reality., , and . CHI, page 772:1-772:24. ACM, (2024)Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?, , , , , and . AutomotiveUI (Adjunct Proceedings), page 114-118. ACM, (2022)I Am The Passenger: Challenges in Supporting AR/VR HMDs In-Motion., and . AutomotiveUI (adjunct), page 251. ACM, (2017)The Dark Side of Perceptual Manipulations in Virtual Reality., , , , , , and . CHI, page 612:1-612:15. ACM, (2022)