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A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®.

, , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 139-148. Springer, (2013)

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Do You Eat This? Changing Behavior Through Gamification, Crowdsourcing and Civic Engagement., , , , , and . HCI (20), volume 10920 of Lecture Notes in Computer Science, page 67-79. Springer, (2018)SimTJS: A Model for Developing Serious Games for Training., , , and . SVR, page 131-134. IEEE Computer Society, (2014)A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments., , , , , , and . SVR, page 147-154. IEEE Computer Society, (2012)Simulation Training in Oil Platforms., , , , and . SVR, page 47-53. IEEE Computer Society, (2016)A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®., , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 139-148. Springer, (2013)SimVR-Trei: A framework for developing vr-enhanced training., , , , and . SEARIS, page 1-9. IEEE, (2015)Terrain Generation Based on Real World Locations for Military Training and Simulation., , and . SBGames, page 173-181. IEEE, (2019)New Computer Program for detecting 12 Lead ECG Misplacement using a 3D Kinect Camera., , , , , and . CinC, page 1175-1178. www.cinc.org, (2013)Relationship Between Cardiac Isochrones and its Mean Anatomical Position in the Heart: The CineECG., , , and . CinC, page 1-4. IEEE, (2021)A Cardiac Shape Model for Segmentation Uncertainty Quantification., , , , , , and . CinC, page 1-4. IEEE, (2021)