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SimTJS: A Model for Developing Serious Games for Training., , , and . SVR, page 131-134. IEEE Computer Society, (2014)A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments., , , , , , and . SVR, page 147-154. IEEE Computer Society, (2012)Do You Eat This? Changing Behavior Through Gamification, Crowdsourcing and Civic Engagement., , , , , and . HCI (20), volume 10920 of Lecture Notes in Computer Science, page 67-79. Springer, (2018)A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®., , and . HCI (18), volume 8021 of Lecture Notes in Computer Science, page 139-148. Springer, (2013)SimVR-Trei: A framework for developing vr-enhanced training., , , , and . SEARIS, page 1-9. IEEE, (2015)Simulation Training in Oil Platforms., , , , and . SVR, page 47-53. IEEE Computer Society, (2016)Terrain Generation Based on Real World Locations for Military Training and Simulation., , and . SBGames, page 173-181. IEEE, (2019)A toolkit for forward/inverse problems in electrocardiography within the SCIRun problem solving environment., , , , , , , , and . EMBC, page 267-270. IEEE, (2011)Uncovering Electromechanical Uncoupling in Subclinical Pathogenic Mutation Carriers and Arrhythmogenic Cardiomyopathy Patients., , , , , and . CinC, page 1-4. IEEE, (2021)Modeling Structural Abnormalities in Equivalent Dipole Layer Based ECG Simulations., , , , , and . CinC, page 1-4. IEEE, (2022)