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Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning.

, , , , , and . VRST, page 90:1-90:2. ACM, (2023)

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The Benefits of Utilizing Augmented Reality as a Tool for Assessments., , , , , , , and . ISMAR-Adjunct, page 393-398. IEEE, (2023)A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality., , and . VR, page 275-284. IEEE, (2020)Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning., , , , , and . VRST, page 90:1-90:2. ACM, (2023)Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field., , , , , , , , and . CoRR, (2024)High-Resolution Interactive Immersive Renderings of Real-World Environments., and . VR Workshops, page 825-826. IEEE, (2020)Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays., and . VR Workshops, page 219-223. IEEE, (2020)Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation., and . VR, page 244-250. IEEE, (2019)Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality., , , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 227-233. Springer, (2023)Utilizing AR as a Tool for Assessing Accessibility in the Home., , , , and . VRST, page 87:1-87:2. ACM, (2023)Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group., , and . Presence Teleoperators Virtual Environ., (2024)