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Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality.

, , , , , и . JCSG, том 14309 из Lecture Notes in Computer Science, стр. 227-233. Springer, (2023)

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Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning., , , , , и . VRST, стр. 90:1-90:2. ACM, (2023)The Benefits of Utilizing Augmented Reality as a Tool for Assessments., , , , , , , и . ISMAR-Adjunct, стр. 393-398. IEEE, (2023)A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality., , и . VR, стр. 275-284. IEEE, (2020)Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field., , , , , , , , и . CoRR, (2024)Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation., и . VR, стр. 244-250. IEEE, (2019)High-Resolution Interactive Immersive Renderings of Real-World Environments., и . VR Workshops, стр. 825-826. IEEE, (2020)Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays., и . VR Workshops, стр. 219-223. IEEE, (2020)Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality., , , , , и . JCSG, том 14309 из Lecture Notes in Computer Science, стр. 227-233. Springer, (2023)Utilizing AR as a Tool for Assessing Accessibility in the Home., , , , и . VRST, стр. 87:1-87:2. ACM, (2023)Past, Present, and Future Thoughts on Immersive Visualization Laboratories Through the Story of the Wisconsin Institute for Discovery Virtual Environments Group., , и . Presence Teleoperators Virtual Environ., (2024)