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Breathe easy: model and control of simulated respiration for animation., , , and . Symposium on Computer Animation, page 29-37. The Eurographics Association, (2004)Natural User Interface for Physics-Based Character Animation., and . MIG, volume 7060 of Lecture Notes in Computer Science, page 1-14. Springer, (2011)Model and control of simulated respiration for animation., , , and . SIGGRAPH Sketches, page 140. ACM, (2004)Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync., , , , , , , , , and . MIG, page 12:1-12:12. ACM, (2023)Anticipation from example., , , , , , and . VRST, page 81-84. ACM, (2007)Physical rig for first-person, look-at cameras in video games., and . MIG, page 119-124. ACM, (2014)AdaptNet: Policy Adaptation for Physics-Based Character Control., , , , , , , and . ACM Trans. Graph., 42 (6): 177:1-177:17 (December 2023)Combining active and passive simulations for secondary motion., , and . SIGGRAPH Visual Proceedings, page 168. ACM, (1997)Tracking and modifying human motion with dynamic simulation., and . SIGGRAPH Abstracts and Applications, page 280. ACM, (1999)Indexing Large Human-Motion Databases., , , , and . VLDB, page 780-791. Morgan Kaufmann, (2004)