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Natural User Interface for Physics-Based Character Animation., and . MIG, volume 7060 of Lecture Notes in Computer Science, page 1-14. Springer, (2011)Breathe easy: model and control of simulated respiration for animation., , , and . Symposium on Computer Animation, page 29-37. The Eurographics Association, (2004)Model and control of simulated respiration for animation., , , and . SIGGRAPH Sketches, page 140. ACM, (2004)Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync., , , , , , , , , and . MIG, page 12:1-12:12. ACM, (2023)Tracking and modifying human motion with dynamic simulation., and . SIGGRAPH Abstracts and Applications, page 280. ACM, (1999)Combining active and passive simulations for secondary motion., , and . SIGGRAPH Visual Proceedings, page 168. ACM, (1997)Anticipation from example., , , , , , and . VRST, page 81-84. ACM, (2007)Physical rig for first-person, look-at cameras in video games., and . MIG, page 119-124. ACM, (2014)Breathe easy: Model and control of human respiration for computer animation., , , and . Graph. Model., 68 (2): 113-132 (2006)Angular Momentum Control in Coordinated Behaviors.. MIG, volume 6459 of Lecture Notes in Computer Science, page 109-120. Springer, (2010)